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<h1>pvrengine Namespace Reference</h1>The <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> namespace.  
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<tr><td></td></tr>
<tr><td colspan=2><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>struct &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structpvrengine_1_1BoundingBox.html">BoundingBox</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Describes a 3D bounding box. </em> <a href="structpvrengine_1_1BoundingBox.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>struct &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structpvrengine_1_1BoundingHex.html">BoundingHex</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Describes a more convenient struct for holding irregular bounding volumes. </em> <a href="structpvrengine_1_1BoundingHex.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1ConsoleLog.html">ConsoleLog</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A Class for storing output from the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> and apps that use the engine. </em> <a href="classpvrengine_1_1ConsoleLog.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1LightManager.html">LightManager</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class for holding information about lights. </em> <a href="classpvrengine_1_1LightManager.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Manager.html">Manager</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class for holding information about lights. </em> <a href="classpvrengine_1_1Manager.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classpvrengine_1_1Manager.html">Manager</a> for materials in the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a>. </em> <a href="classpvrengine_1_1MaterialManager.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MeshManager.html">MeshManager</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class for managing meshes. </em> <a href="classpvrengine_1_1MeshManager.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1ContextManager.html">ContextManager</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Manages contexts predominantly for extensions. </em> <a href="classpvrengine_1_1ContextManager.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Light.html">Light</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class to hold a <a class="el" href="classpvrengine_1_1Light.html">Light</a>. </em> <a href="classpvrengine_1_1Light.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1LightPoint.html">LightPoint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class to hold a Point <a class="el" href="classpvrengine_1_1Light.html">Light</a>. </em> <a href="classpvrengine_1_1LightPoint.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1LightDirectional.html">LightDirectional</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class to hold a Directional <a class="el" href="classpvrengine_1_1Light.html">Light</a>. </em> <a href="classpvrengine_1_1LightDirectional.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1LightPODDirectional.html">LightPODDirectional</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class to hold a POD Directional <a class="el" href="classpvrengine_1_1Light.html">Light</a>. </em> <a href="classpvrengine_1_1LightPODDirectional.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1LightPODPoint.html">LightPODPoint</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class to hold a POD Point <a class="el" href="classpvrengine_1_1Light.html">Light</a>. </em> <a href="classpvrengine_1_1LightPODPoint.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Material.html">Material</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class detailing material values for meshes such as colour. </em> <a href="classpvrengine_1_1Material.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html">Mesh</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class for holding information about renderable meshes. </em> <a href="classpvrengine_1_1Mesh.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1PVRESettings.html">PVRESettings</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">API independent settings for the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a>. </em> <a href="classpvrengine_1_1PVRESettings.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Texture.html">Texture</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class for holding information about textures as they are loaded. </em> <a href="classpvrengine_1_1Texture.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Uniform.html">Uniform</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class for holding information about shader uniforms. </em> <a href="classpvrengine_1_1Uniform.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class for handling shader uniforms. </em> <a href="classpvrengine_1_1UniformHandler.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Option.html">Option</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class to represent a single variable option in the options menu. </em> <a href="classpvrengine_1_1Option.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1OptionEnum.html">OptionEnum</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An option class for discrete values usually with string names. </em> <a href="classpvrengine_1_1OptionEnum.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1OptionInt.html">OptionInt</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An option class for continuous integer values. </em> <a href="classpvrengine_1_1OptionInt.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1OptionFloat.html">OptionFloat</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">An option class for continuous floating point values. </em> <a href="classpvrengine_1_1OptionFloat.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1OptionsMenu.html">OptionsMenu</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Options menu for PODPlayer. </em> <a href="classpvrengine_1_1OptionsMenu.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>struct &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structpvrengine_1_1Plane.html">Plane</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Struct to hold a plane. </em> <a href="structpvrengine_1_1Plane.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Main include file for the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a>. </em> <a href="classpvrengine_1_1PVREngine.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1SimpleCamera.html">SimpleCamera</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A simple yaw, pitch camera with fixed up vector. </em> <a href="classpvrengine_1_1SimpleCamera.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1TextureManager.html">TextureManager</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A simple texture manager for use with <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a>. </em> <a href="classpvrengine_1_1TextureManager.html#_details">More...</a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1TimeController.html">TimeController</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Time Controller: Controller of Time. </em> <a href="classpvrengine_1_1TimeController.html#_details">More...</a><em><br><br></td></tr>
<tr><td colspan=2><br><h2>Enumerations</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a95">ELightType</a> { <br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a95a0">eLightTypePoint</a> = 0, 
<a class="el" href="namespacepvrengine.html#a95a1">eLightTypeDirectional</a>, 
<a class="el" href="namespacepvrengine.html#a95a2">eLightTypeSpot</a>, 
<a class="el" href="namespacepvrengine.html#a95a3">eLightTypePODPoint</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a95a4">eLightTypePODDirectional</a>, 
<a class="el" href="namespacepvrengine.html#a95a5">eNumLightTypes</a>
<br>
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a96">EDefaultMaterial</a> { <a class="el" href="namespacepvrengine.html#a96a6">eFlat</a> = 0
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a97">EDrawMode</a> { <br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a97a8">eNormal</a> =  0, 
<a class="el" href="namespacepvrengine.html#a97a9">eNoFX</a>, 
<a class="el" href="namespacepvrengine.html#a97a10">eWireframe</a>, 
<a class="el" href="namespacepvrengine.html#a97a11">eWireframeNoFX</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a97a12">eBounds</a>, 
<a class="el" href="namespacepvrengine.html#a97a13">eNumDrawModes</a>
<br>
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a98">ECullFaceMode</a> { <a class="el" href="namespacepvrengine.html#a98a16">PVR_NONE</a> =  GL_NONE, 
<a class="el" href="namespacepvrengine.html#a98a17">PVR_FRONT</a> =  GL_FRONT, 
<a class="el" href="namespacepvrengine.html#a98a18">PVR_BACK</a> =  GL_BACK, 
<a class="el" href="namespacepvrengine.html#a98a19">PVR_FRONT_AND_BACK</a> =  GL_FRONT_AND_BACK
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a99">EUniformSemantic</a> { <br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a26">eUsUnknown</a>, 
<a class="el" href="namespacepvrengine.html#a99a27">eUsPosition</a>, 
<a class="el" href="namespacepvrengine.html#a99a28">eUsNormal</a>, 
<a class="el" href="namespacepvrengine.html#a99a29">eUsTangent</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a30">eUsBinormal</a>, 
<a class="el" href="namespacepvrengine.html#a99a31">eUsUV</a>, 
<a class="el" href="namespacepvrengine.html#a99a32">eUsBoneIndex</a>, 
<a class="el" href="namespacepvrengine.html#a99a33">eUsBoneWeight</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a34">eUsWORLD</a>, 
<a class="el" href="namespacepvrengine.html#a99a35">eUsWORLDI</a>, 
<a class="el" href="namespacepvrengine.html#a99a36">eUsWORLDIT</a>, 
<a class="el" href="namespacepvrengine.html#a99a37">eUsVIEW</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a38">eUsVIEWI</a>, 
<a class="el" href="namespacepvrengine.html#a99a39">eUsVIEWIT</a>, 
<a class="el" href="namespacepvrengine.html#a99a40">eUsPROJECTION</a>, 
<a class="el" href="namespacepvrengine.html#a99a41">eUsPROJECTIONI</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a42">eUsPROJECTIONIT</a>, 
<a class="el" href="namespacepvrengine.html#a99a43">eUsWORLDVIEW</a>, 
<a class="el" href="namespacepvrengine.html#a99a44">eUsWORLDVIEWI</a>, 
<a class="el" href="namespacepvrengine.html#a99a45">eUsWORLDVIEWIT</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a46">eUsWORLDVIEWPROJECTION</a>, 
<a class="el" href="namespacepvrengine.html#a99a47">eUsWORLDVIEWPROJECTIONI</a>, 
<a class="el" href="namespacepvrengine.html#a99a48">eUsWORLDVIEWPROJECTIONIT</a>, 
<a class="el" href="namespacepvrengine.html#a99a49">eUsVIEWPROJECTION</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a50">eUsVIEWPROJECTIONI</a>, 
<a class="el" href="namespacepvrengine.html#a99a51">eUsVIEWPROJECTIONIT</a>, 
<a class="el" href="namespacepvrengine.html#a99a52">eUsOBJECT</a>, 
<a class="el" href="namespacepvrengine.html#a99a53">eUsOBJECTI</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a54">eUsOBJECTIT</a>, 
<a class="el" href="namespacepvrengine.html#a99a55">eUsBONECOUNT</a>, 
<a class="el" href="namespacepvrengine.html#a99a56">eUsBONEMATRIXARRAY</a>, 
<a class="el" href="namespacepvrengine.html#a99a57">eUsBONEMATRIXARRAYI</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a58">eUsBONEMATRIXARRAYIT</a>, 
<a class="el" href="namespacepvrengine.html#a99a59">eUsMATERIALOPACITY</a>, 
<a class="el" href="namespacepvrengine.html#a99a60">eUsMATERIALSHININESS</a>, 
<a class="el" href="namespacepvrengine.html#a99a61">eUsMATERIALCOLORAMBIENT</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a62">eUsMATERIALCOLORDIFFUSE</a>, 
<a class="el" href="namespacepvrengine.html#a99a63">eUsMATERIALCOLORSPECULAR</a>, 
<a class="el" href="namespacepvrengine.html#a99a64">eUsLIGHTCOLOR</a>, 
<a class="el" href="namespacepvrengine.html#a99a65">eUsLIGHTPOSMODEL</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a66">eUsLIGHTPOSWORLD</a>, 
<a class="el" href="namespacepvrengine.html#a99a67">eUsLIGHTPOSEYE</a>, 
<a class="el" href="namespacepvrengine.html#a99a68">eUsLIGHTDIRMODEL</a>, 
<a class="el" href="namespacepvrengine.html#a99a69">eUsLIGHTDIRWORLD</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a70">eUsLIGHTDIREYE</a>, 
<a class="el" href="namespacepvrengine.html#a99a71">eUsEYEPOSMODEL</a>, 
<a class="el" href="namespacepvrengine.html#a99a72">eUsEYEPOSWORLD</a>, 
<a class="el" href="namespacepvrengine.html#a99a73">eUsTEXTURE</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a74">eUsANIMATION</a>, 
<a class="el" href="namespacepvrengine.html#a99a75">eUsGEOMETRYCOUNTER</a>, 
<a class="el" href="namespacepvrengine.html#a99a76">eUsVIEWPORTPIXELSIZE</a>, 
<a class="el" href="namespacepvrengine.html#a99a77">eUsVIEWPORTCLIPPING</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a78">eUsTIME</a>, 
<a class="el" href="namespacepvrengine.html#a99a79">eUsLASTTIME</a>, 
<a class="el" href="namespacepvrengine.html#a99a80">eUsELAPSEDTIME</a>, 
<a class="el" href="namespacepvrengine.html#a99a81">eUsBOUNDINGCENTER</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a82">eUsBOUNDINGSPHERERADIUS</a>, 
<a class="el" href="namespacepvrengine.html#a99a83">eUsBOUNDINGBOXSIZE</a>, 
<a class="el" href="namespacepvrengine.html#a99a84">eUsBOUNDINGBOXMIN</a>, 
<a class="el" href="namespacepvrengine.html#a99a85">eUsBOUNDINGBOXMAX</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a86">eUsRANDOM</a>, 
<a class="el" href="namespacepvrengine.html#a99a87">eUsMOUSEPOSITION</a>, 
<a class="el" href="namespacepvrengine.html#a99a88">eUsLEFTMOUSEDOWN</a>, 
<a class="el" href="namespacepvrengine.html#a99a89">eUsRIGHTMOUSEDOWN</a>, 
<br>
&nbsp;&nbsp;<a class="el" href="namespacepvrengine.html#a99a90">eNumSemantics</a>
<br>
 }</td></tr>

<tr><td colspan=2><br><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const CPVRTString&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a7">g_strDrawModeNames</a> [eNumDrawModes]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a14">PVR_COLOUR_BUFFER</a> = GL_COLOR_BUFFER_BIT</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a15">PVR_DEPTH_BUFFER</a> = GL_DEPTH_BUFFER_BIT</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a20">i32NUMFRAMEUNIFORMS</a> = 24</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a91">i32NUM_LIGHTS</a> = 32</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>const VERTTYPE&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="namespacepvrengine.html#a92">c_fFarDistance</a> = f2vt(-1000000.f)</td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> namespace. 
<p>
<dl compact><dt><b>Description:</b></dt><dd>The <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> namespace. </dd></dl>

<p>
<hr><h2>Enumeration Type Documentation</h2>
<a class="anchor" name="a98" doxytag="pvrengine::ECullFaceMode" ></a><p>
<br><br><h3>ECullFaceMode</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum <a class="el" href="namespacepvrengine.html#a98">pvrengine::ECullFaceMode</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
general constants <dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="a98a16" doxytag="PVR_NONE" ></a>PVR_NONE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a98a17" doxytag="PVR_FRONT" ></a>PVR_FRONT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a98a18" doxytag="PVR_BACK" ></a>PVR_BACK</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a98a19" doxytag="PVR_FRONT_AND_BACK" ></a>PVR_FRONT_AND_BACK</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a96" doxytag="pvrengine::EDefaultMaterial" ></a><p>
<br><br><h3>EDefaultMaterial</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum <a class="el" href="namespacepvrengine.html#a96">pvrengine::EDefaultMaterial</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
enums denoting default material types <dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="a96a6" doxytag="eFlat" ></a>eFlat</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a97" doxytag="pvrengine::EDrawMode" ></a><p>
<br><br><h3>EDrawMode</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum <a class="el" href="namespacepvrengine.html#a97">pvrengine::EDrawMode</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="a97a8" doxytag="eNormal" ></a>eNormal</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a97a9" doxytag="eNoFX" ></a>eNoFX</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a97a10" doxytag="eWireframe" ></a>eWireframe</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a97a11" doxytag="eWireframeNoFX" ></a>eWireframeNoFX</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a97a12" doxytag="eBounds" ></a>eBounds</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a97a13" doxytag="eNumDrawModes" ></a>eNumDrawModes</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a95" doxytag="pvrengine::ELightType" ></a><p>
<br><br><h3>ELightType</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum <a class="el" href="namespacepvrengine.html#a95">pvrengine::ELightType</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="a95a0" doxytag="eLightTypePoint" ></a>eLightTypePoint</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a95a1" doxytag="eLightTypeDirectional" ></a>eLightTypeDirectional</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a95a2" doxytag="eLightTypeSpot" ></a>eLightTypeSpot</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a95a3" doxytag="eLightTypePODPoint" ></a>eLightTypePODPoint</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a95a4" doxytag="eLightTypePODDirectional" ></a>eLightTypePODDirectional</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a95a5" doxytag="eNumLightTypes" ></a>eNumLightTypes</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a99" doxytag="pvrengine::EUniformSemantic" ></a><p>
<br><br><h3>EUniformSemantic</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> enum <a class="el" href="namespacepvrengine.html#a99">pvrengine::EUniformSemantic</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Shader semantics recognised by this program <dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="a99a26" doxytag="eUsUnknown" ></a>eUsUnknown</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a27" doxytag="eUsPosition" ></a>eUsPosition</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a28" doxytag="eUsNormal" ></a>eUsNormal</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a29" doxytag="eUsTangent" ></a>eUsTangent</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a30" doxytag="eUsBinormal" ></a>eUsBinormal</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a31" doxytag="eUsUV" ></a>eUsUV</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a32" doxytag="eUsBoneIndex" ></a>eUsBoneIndex</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a33" doxytag="eUsBoneWeight" ></a>eUsBoneWeight</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a34" doxytag="eUsWORLD" ></a>eUsWORLD</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a35" doxytag="eUsWORLDI" ></a>eUsWORLDI</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a36" doxytag="eUsWORLDIT" ></a>eUsWORLDIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a37" doxytag="eUsVIEW" ></a>eUsVIEW</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a38" doxytag="eUsVIEWI" ></a>eUsVIEWI</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a39" doxytag="eUsVIEWIT" ></a>eUsVIEWIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a40" doxytag="eUsPROJECTION" ></a>eUsPROJECTION</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a41" doxytag="eUsPROJECTIONI" ></a>eUsPROJECTIONI</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a42" doxytag="eUsPROJECTIONIT" ></a>eUsPROJECTIONIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a43" doxytag="eUsWORLDVIEW" ></a>eUsWORLDVIEW</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a44" doxytag="eUsWORLDVIEWI" ></a>eUsWORLDVIEWI</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a45" doxytag="eUsWORLDVIEWIT" ></a>eUsWORLDVIEWIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a46" doxytag="eUsWORLDVIEWPROJECTION" ></a>eUsWORLDVIEWPROJECTION</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a47" doxytag="eUsWORLDVIEWPROJECTIONI" ></a>eUsWORLDVIEWPROJECTIONI</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a48" doxytag="eUsWORLDVIEWPROJECTIONIT" ></a>eUsWORLDVIEWPROJECTIONIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a49" doxytag="eUsVIEWPROJECTION" ></a>eUsVIEWPROJECTION</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a50" doxytag="eUsVIEWPROJECTIONI" ></a>eUsVIEWPROJECTIONI</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a51" doxytag="eUsVIEWPROJECTIONIT" ></a>eUsVIEWPROJECTIONIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a52" doxytag="eUsOBJECT" ></a>eUsOBJECT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a53" doxytag="eUsOBJECTI" ></a>eUsOBJECTI</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a54" doxytag="eUsOBJECTIT" ></a>eUsOBJECTIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a55" doxytag="eUsBONECOUNT" ></a>eUsBONECOUNT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a56" doxytag="eUsBONEMATRIXARRAY" ></a>eUsBONEMATRIXARRAY</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a57" doxytag="eUsBONEMATRIXARRAYI" ></a>eUsBONEMATRIXARRAYI</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a58" doxytag="eUsBONEMATRIXARRAYIT" ></a>eUsBONEMATRIXARRAYIT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a59" doxytag="eUsMATERIALOPACITY" ></a>eUsMATERIALOPACITY</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a60" doxytag="eUsMATERIALSHININESS" ></a>eUsMATERIALSHININESS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a61" doxytag="eUsMATERIALCOLORAMBIENT" ></a>eUsMATERIALCOLORAMBIENT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a62" doxytag="eUsMATERIALCOLORDIFFUSE" ></a>eUsMATERIALCOLORDIFFUSE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a63" doxytag="eUsMATERIALCOLORSPECULAR" ></a>eUsMATERIALCOLORSPECULAR</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a64" doxytag="eUsLIGHTCOLOR" ></a>eUsLIGHTCOLOR</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a65" doxytag="eUsLIGHTPOSMODEL" ></a>eUsLIGHTPOSMODEL</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a66" doxytag="eUsLIGHTPOSWORLD" ></a>eUsLIGHTPOSWORLD</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a67" doxytag="eUsLIGHTPOSEYE" ></a>eUsLIGHTPOSEYE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a68" doxytag="eUsLIGHTDIRMODEL" ></a>eUsLIGHTDIRMODEL</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a69" doxytag="eUsLIGHTDIRWORLD" ></a>eUsLIGHTDIRWORLD</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a70" doxytag="eUsLIGHTDIREYE" ></a>eUsLIGHTDIREYE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a71" doxytag="eUsEYEPOSMODEL" ></a>eUsEYEPOSMODEL</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a72" doxytag="eUsEYEPOSWORLD" ></a>eUsEYEPOSWORLD</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a73" doxytag="eUsTEXTURE" ></a>eUsTEXTURE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a74" doxytag="eUsANIMATION" ></a>eUsANIMATION</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a75" doxytag="eUsGEOMETRYCOUNTER" ></a>eUsGEOMETRYCOUNTER</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a76" doxytag="eUsVIEWPORTPIXELSIZE" ></a>eUsVIEWPORTPIXELSIZE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a77" doxytag="eUsVIEWPORTCLIPPING" ></a>eUsVIEWPORTCLIPPING</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a78" doxytag="eUsTIME" ></a>eUsTIME</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a79" doxytag="eUsLASTTIME" ></a>eUsLASTTIME</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a80" doxytag="eUsELAPSEDTIME" ></a>eUsELAPSEDTIME</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a81" doxytag="eUsBOUNDINGCENTER" ></a>eUsBOUNDINGCENTER</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a82" doxytag="eUsBOUNDINGSPHERERADIUS" ></a>eUsBOUNDINGSPHERERADIUS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a83" doxytag="eUsBOUNDINGBOXSIZE" ></a>eUsBOUNDINGBOXSIZE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a84" doxytag="eUsBOUNDINGBOXMIN" ></a>eUsBOUNDINGBOXMIN</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a85" doxytag="eUsBOUNDINGBOXMAX" ></a>eUsBOUNDINGBOXMAX</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a86" doxytag="eUsRANDOM" ></a>eUsRANDOM</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a87" doxytag="eUsMOUSEPOSITION" ></a>eUsMOUSEPOSITION</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a88" doxytag="eUsLEFTMOUSEDOWN" ></a>eUsLEFTMOUSEDOWN</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a89" doxytag="eUsRIGHTMOUSEDOWN" ></a>eUsRIGHTMOUSEDOWN</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="a99a90" doxytag="eNumSemantics" ></a>eNumSemantics</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>
    </td>
  </tr>
</table>
<hr><h2>Variable Documentation</h2>
<a class="anchor" name="a92" doxytag="pvrengine::c_fFarDistance" ></a><p>
<br><br><h3>c_fFarDistance</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const VERTTYPE <a class="el" href="namespacepvrengine.html#a92">pvrengine::c_fFarDistance</a> = f2vt(-1000000.f)
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="a7" doxytag="pvrengine::g_strDrawModeNames" ></a><p>
<br><br><h3>g_strDrawModeNames</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const CPVRTString <a class="el" href="namespacepvrengine.html#a7">pvrengine::g_strDrawModeNames</a>[eNumDrawModes]
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<b>Initial value:</b><div class="fragment"><pre> {
        <span class="stringliteral">"Normal"</span>,
            <span class="stringliteral">"No FX"</span>,
            <span class="stringliteral">"Wireframe"</span>,
            <span class="stringliteral">"Wireframe with No FX"</span>,
            <span class="stringliteral">"Boundaries"</span>
    }
</pre></div>rendering modes for meshes     </td>
  </tr>
</table>
<a class="anchor" name="a91" doxytag="pvrengine::i32NUM_LIGHTS" ></a><p>
<br><br><h3>i32NUM_LIGHTS</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const int <a class="el" href="namespacepvrengine.html#a91">pvrengine::i32NUM_LIGHTS</a> = 32
      </table>
    </td>
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<a class="anchor" name="a20" doxytag="pvrengine::i32NUMFRAMEUNIFORMS" ></a><p>
<br><br><h3>i32NUMFRAMEUNIFORMS</h3><br><div>
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          <td class="md" nowrap valign="top"> const int <a class="el" href="namespacepvrengine.html#a20">pvrengine::i32NUMFRAMEUNIFORMS</a> = 24
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number of frame uniforms     </td>
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<br><br><h3>PVR_COLOUR_BUFFER</h3><br><div>
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          <td class="md" nowrap valign="top"> const int <a class="el" href="namespacepvrengine.html#a14">pvrengine::PVR_COLOUR_BUFFER</a> = GL_COLOR_BUFFER_BIT
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clear constants     </td>
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<a class="anchor" name="a15" doxytag="pvrengine::PVR_DEPTH_BUFFER" ></a><p>
<br><br><h3>PVR_DEPTH_BUFFER</h3><br><div>
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          <td class="md" nowrap valign="top"> const int <a class="el" href="namespacepvrengine.html#a15">pvrengine::PVR_DEPTH_BUFFER</a> = GL_DEPTH_BUFFER_BIT
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